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Treasure chest Corps- crack: Download the Patch and Enjoy the Uncensored Version of this Steam Game



Dungeons are dangerous places where you may encounter traps and monsters. They are divided into various stages. After completing a stage, you can choose to continue to the next stage or leave. If you choose to leave, you will keep your gathered EXP and any treasure chests that you have found. If you choose to continue to the next stage but are defeated by monsters, you will lose your gathered EXP and lose all the treasures that you have found.




Treasure chest Corps- crack




While exploring a dungeon, you may obtain treasure chests. Treasure chests are divided between party members. So if there are insufficient treasure chests to be distributed, then someone in the party will miss out.


Using deluxe services you may choose to travel with an Ihm, they will count as one partner and help out in the dungeons. While an Ihm is actively with you, chests will be found more easily which means you'll get more treasure. An important side note while travelling with an Ihm, Ihms do not help defeat monsters. They just give you more treasure chests and moral support.


Who doesn't like to play games? In this tutorial we will draw a game object that can also be used as a game icon. The main theme is a pirate or underwater icon, and our object is a treasure chest. We will work in Paint Tool SAI, using all its useful tools and techniques, such as filters for color adjustment, simple tricks for faster work, and other neat stuff.


We'll begin with a New Canvas, about 3200 px width and 2400 px height. The basic shape of the treasure chest is a cube, so let's start to build the perspective of this shape, which has all sides parallel to each other. However, in this case, we can make the edges of the cube not exactly equal, because our chest isn't a correct cube.


After creating the basic shape of the perspective, we can continue with developing an object. Make a New Layer on top of the base layer and, using the shape of the perspective as a guide, begin to add more form to the treasure chest.


In the chest, there are different types of treasure, and we will render them separately, but do not forget to add reflections to blend them together better. So, for gold, add more shadows for depth and hide the contours. For the diamonds, we add some highlights to make them look as if they're shining.


With our next step, we'll lighten up the parts where the light source falls directly. Create a New Layer on top of the others and set its Mode to Luminosity. Take white or a soft yellow color and apply it to the most well-lit parts of the chest and treasure. Then set the mode of the layer to 20% opacity. 2ff7e9595c


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