The Battle Cruiser screen has a white area on each side. Once you've placed your ships, click Look exactly twice on each of these two spots to enable a cheat that reveals all of Quirk's ships. You can do this on any of your turns. You'll know you're clicking in the right place if no message appears. Once the cheat is activated, all squares in all sectors will be silently probed. The grid doesn't immediately update so you'll have to change sectors to see the results. Presumably this study aid was to help with testing.
I can't find a way to rendezvous cheat nearby my space station, I get I can just fly my craft, but its too out of control if I leave it on for too long. So can anybody tell me, how do I rendezvous CLOSER to my target?
Space Battlecruiser Cheat
Download Zip: https://cinurl.com/2vHdWZ
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Kerbal Space Program for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Specific impulse measures the efficiency of a particular engine. Because this depends on the pressure of a rocket's surroundings, this can change between Sea Level and Vacuum (in space). Most engines are designed for optimal performance either at Sea Level (the big ones that drive your first stage and boosters, which have lots of thrust!) or Vacuum (where they won't burn as much propellant, but can be VERY efficient).
Cheats may be activated at any time within Spore to gain an advantage or enhance gameplay or visuals. The cheat console can be activated by simply pressing CTRL+Shift+C. This will allow the player to enter one of the cheat commands below. Activating certain cheat codes to gain an advantage will give the Joker Badge. Using the same cheat 50 times awards the Pathological Cheater Achievement.
The following cheats will disable further achievements, at least for the specific save game that the cheat is used on. If you want to earn more achievements, do not save your game after cheating. There is also a possible bug that disables achievements for all save games, until the cheated save file is deleted.
Using the abilities of some of these cheats (Gravitation Wave and Fanatical Frenzy) will result in breaking the Galactic Code. Violating this code will have a negative effect on the relationship of any empire within 10 parsecs, with the exception of the Grox Empire (Space Stage only).
Capital Ships are the rarest ships in the game, as they can only be acquired after completing all Story Missions in a specific Episode and then either completing a specific Side Mission (for the Death Stars) or shooting down enemy forces in specific sectors of space (for the rest).
The United States Air Force and the United States Space Force jointly present Hack-A-Sat, which is open to all cybersecurity researchers who want to up their skills and knowledge of space cybersecurity. This Capture-The-Flag challenge begins with a Qualification Event and culminates in an attack/defend style Final Event.
Pilots can only enter abyssal deadspace by using special filaments, and even then only limited pockets are accessible for a limited time. The pockets are filled with dangerous localized space effects and any ship that ventures away from the stable pocket or stays in for too long will be destroyed by these effects.
Pilots can enter Abyssal deadspace using Abyssal filaments obtained from data sites, from abyssal deadspace itself, or purchased from the in-game market. Seven tiers of increasing difficulty exist, numbered from 0 to 6. Entry into the Abyss is limited to either:
To enter the Abyss, activate the filament(s) while in space. When activated, a beacon (named Abyssal trace) is created at your entry location. If a frigate or destroyer Abyssal trace is opened, only a fleet can activate it. The Abyssal trace can be scanned down using combat probes, which means that sufficiently motivated players might be able to find it and await your return from the pocket.
Abyssal filaments can not be activated in 1.0 or 0.9 space [1] [2]. Triggering an abyssal filament in high security space can also trigger a suspect timer. This is based on the filament tier and the security of the system.
An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains enemies and a gate to the next pocket. The gate only unlocks once all enemies in the pocket are cleared.
You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.
Each pocket is surrounded by dangerous space which will destroy your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly toward it.
If a player is in Abyssal Deadspace when server downtime occurs, the player will return to the solar system from which they entered. Any drones must be recovered before the server goes down, or they will be lost.
Abyssal deadspace has several environmental effects that will all apply to both the player ship and the NPC ships. These effects will disadvantage unprepared ships, but they can be predicted from the type of filament used, and players can use them to their advantage.
Each Abyssal Deadspace site will have one of five pairs of weather effects comprised of one bonus, and one penalty. These effects are intrinsic to success, as they are highly impactful. It is important to note that since both the "bonus" and "penalty" components of any weather apply to all entities, the "bonus" can end up being a bonus to the player, and/or a penalty to the player by virtue of being a bonus to the enemies, and similarly vice versa with the "penalty" component. Not every bonus is impactful in every situation, and the same goes for penalties, so it is critical to consider these effects when planning a ship/fleet build, strategies, and tactics.
Abyssal Deadspace contains a wide variety of different hostile NPCs. Each NPC will behave differently, and taking the right combat approach in different situations is important. The following discussion covers all the different types of NPCs and their abilities; for an overview of the possible sets of NPCs you can face in an Abyssal room, see Possible rooms in Abyssal Deadspace.
Rogue Drones are perhaps the most common type of enemies encountered in Abyssal Deadspace, and come in three sizes: Frigate, Battlecruiser, and Battleship. Rogue Drone Frigates can often be found in rooms containing extremely large groups of them, alongside other larger Rogue Drones, or even alongside ships from other factions. Rogue Drone Battlecruisers are somewhat slow and have very short range (only 2+4km), but have pinpoint tracking within that range and extremely high damage. The Rogue Drone Battleship ("Abyssal Overmind") has extremely long range and damage, comes in a different variant at each Abyssal Filament level, and is discussed further, later in this page.
The Abyssal Deadspace resist penalties apply to both the player ship and to the NPCs present. Thanks to the mechanics of resist penalties, this means that damage-matching to the penalized resist will effectively earn a damage bonus equal to the resist penalty (smaller damage increase if the target has too low a base resist). So, in general, you should select your damage to match the weather.
When you enter an Abyssal, you will be removed from the Local chat channel in your system of origin and from the directional scanner. You cannot see who is in the system outside the deadspace, and they cannot see who is inside or in what ship they are using.
This means that you have to consider where you use the filament, especially in low security and null security space. Even in high-security space you should be cautious. It is best to activate the filament at a safespot bookmark, preferably more than directional-scanner range (14.3 AU) away from any celestial and any frequently-warped routes. Experienced Abyssal runners find large systems where they can set up such bookmarks, and replace their bookmarks frequently.
Abyssal Deadspace is dangerous, but the rewards can be worthwhile. Abyssal Deadspace is the only source for many valuable items found in the Caches and Extraction Nodes/Subnodes. No wrecks are left behind by any NPCs, and all drops come from these two listed cans.
Abyssal deadspace was added to the game in the Into The Abyss expansion that went live on May 29th 2018. It was further expanded in the Onslaught expansion that was released on the 13th November 2018, and again in the Depths of the Abyss update on the 15th September 2020.
[1] [This guide is written in a roleplay style, as if you, the reader, were actually a student taking a course, and I was the instructor, in a fictional scenario where spaceflight and interstellar travel are routine. Things that are related to our real world will be written between brackets, just like this note here.]
The object of the game is, basically, to shoot the invaders with your laser base (D) while avoiding their shots and preventing an invasion. Amassing a high score (F) is a further objective and one that must be prioritised against your continued survival. Each game screen starts with five rows of 11 invaders. The bottom 2 rows score 10 points per large invader (A), the middle 2 rows 20 points for each medium invader (B) and the top row scores 30 points for each small invader (C). This makes each screen worth a total of 990 points. The score for each screen can be dramatically increased by the tactical destruction of the 'mystery' value spaceships (G) that frequently fly from one side of the screen to the other. Temporary sanctuary can be sought beneath the 4 base shelters (E).
There is a tactic in space invaders called the 'wall of death' (also called the 'death row'). At a very specific time in the game, the player's laser base seems to become impervious to the invaders' missiles! When a line of invaders is on the second to last row (the one before they "invade") their missiles cannot harm the player's base. Originally it was assumed to be a bug in the program, but I am fairly sure it was a deliberate feature (maybe the first video game "easter eggs"). Either way, it is a vital feature of the game that can be exploited to reach level 10 and beyond. Shoot the invaders to leave a formation similar to the one in the screen shots below. This is the classic 5 + 1 formation (you can use this technique on almost every board). The trick is to travel with the invades when the last row is hurtling across the screen, shooting them in turn from right to left and hitting the last one just before it overtakes you. Of course, if you miss him you lose a life (but that is the risk you take). 2ff7e9595c
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